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Terms of use

The licence, the subscriptions, and what the guidance in the apps is and is not.

Terms of use

Last updated: 28th August, 2026

Who this is between

These terms are the agreement between you and Howarth Games — Martin Howarth, a sole trader in England — covering the Howarth Games apps and this website. Using an app means accepting them. If you do not accept them, do not use the app.

What you are given

You are granted a personal, non-exclusive, non-transferable licence to use the apps on devices you own or control, for your own purposes. You may not sell, rent, sub-licence or redistribute them, and you may not decompile or reverse-engineer them except where the law says you may whatever a licence claims.

The apps and everything in them — the code, the artwork, the words, the first aid library — remain ours. Everything you put in them remains yours.

Subscriptions

Not every Howarth Games app has a subscription. Where one does, the app says so plainly before you buy anything, states which parts need it, and shows the price Apple gives it for your country and currency. Where an app has none, everything in it is simply free and this section does not apply to it.

  • Two lengths are offered: monthly, which renews every month, and quarterly, which renews every three months.
  • A subscription renews automatically at the end of each period until it is cancelled. Payment is taken by Apple from your Apple Account.
  • Apple charges the renewal within 24 hours of the end of the current period.
  • Cancel it in the App Store, under your Apple Account subscriptions, at least 24 hours before the period ends. Cancelling stops the next renewal; the period you have already paid for keeps running to its end.
  • It cannot be cancelled from inside the app, because Apple does not allow that. The app can only send you to the right place.

Refunds are handled by Apple under their terms, not by us: we take no payment and hold no card details, so there is nothing here to refund from. If something has gone wrong, write to us anyway — see below.

What a subscription unlocks may change as an app grows. If a part of an app that is free today ever moves behind a subscription, anyone already subscribed keeps it, and the change is announced before it happens rather than after.

What the free part gives you

An app is usable without a subscription, and what is free is stated in the app itself. First aid guidance is free in every app that has it, permanently, and will not be moved behind a payment screen.

Your data

What an app records stays on your device. The only personal information ever sent to us is a subscriber’s email address, and only so the subscription can be recognised as yours. The privacy policy sets this out in full and forms part of these terms.

First aid, veterinary and medical content is reference, not advice

Some apps include first aid guidance and let you record medical details for an animal. This matters enough to be plain about:

  • The guidance is general reference. It is not veterinary advice and it is not a substitute for a vet.
  • In an emergency, ring a vet. Do that first and read afterwards.
  • Reminders in an app — a jab due, a farrier due, a fit check overdue — are a convenience, not a clinical system. Do not rely on them alone for anything that matters to an animal’s health.
  • Anything you record is your record. We do not check it, correct it or keep a copy.

Tracking a walk or a ride

Location tracking uses your device’s own positioning and runs while the app is open. Accuracy depends on the phone, the sky and the ground, and a recorded distance or route is an estimate. Pay attention to where you are actually going rather than to the screen.

Acceptable use

Do not use the apps unlawfully, do not attempt to break, probe or overload anything of ours, and do not use them to store material you have no right to hold.

Availability

The apps are provided as they are. We do not promise they will be uninterrupted or free of faults, and features may be added, changed or withdrawn as they develop. We will not knowingly break something you have paid for without telling you.

Liability

To the extent the law allows, Howarth Games is not liable for indirect or consequential loss arising from using the apps, and any liability we do have is limited to what you have paid us in the twelve months before the claim. Nothing here limits liability for death or personal injury caused by negligence, for fraud, or for anything else that cannot lawfully be limited — and nothing here affects your statutory rights as a consumer.

Ending it

You may stop using an app at any time and delete it, which deletes what it holds. We may end this licence if these terms are broken. A cancelled or ended subscription does not delete what is on your device.

Changes to these terms

These terms may be updated. Any change is posted on this page with a new “Last updated” date, and a change that materially affects a subscription will be announced in the app as well.

Law

These terms are governed by the law of England and Wales, and its courts have jurisdiction. If you live elsewhere in the UK or the EU, you keep the protection of your own country’s consumer law.

Contact

Howarth Games, Martin Howarth — martin@howarthgames.co.uk.

See also our privacy policy.

My games that were released on the C64

Strike! – 1987
A bowling game published by MAD / Mastertronic. Players compete in a ten-pin bowling tournament, aiming for strikes and spares while mastering the timing and accuracy needed to send the ball down the lane.

Raw Recruit – 1988
A multi-event sports game in which players take control of a new army recruit undergoing military training. Events include obstacle courses, shooting practice and fitness challenges, all designed to test speed and skill.

Scumball – 1988
A quirky multi-screen platform game where the player controls a bouncing ball-like character through a series of dangerous rooms filled with enemies, ladders and traps. The goal is to collect items and survive long enough to reach the next stage.

Sky Shark (US Version) – 1988
A vertically scrolling shoot-'em-up based on the arcade game by Taito. Players pilot a fighter plane through enemy territory, avoiding heavy fire while destroying tanks, ships and aircraft across increasingly difficult levels.

War Cars Construction Kit – 1988
Part action game and part creation tool, this title allows players to design their own arenas and then battle computer-controlled opponents using armed vehicles. It offered a surprising amount of freedom for a Commodore 64 game of the era.

Baby Blues – 1990
A fast-paced crosshair shooter in which the player must defend against waves of cartoon-style enemies. The game combines quick reflexes with colourful graphics and a light-hearted sense of humour.

Gunslinger – 1990
A Wild West themed shooting game where the player takes on the role of a lone gunslinger facing enemies in a series of quick-draw shootouts. Success depends on fast reactions and accurate aim.

Puzznic – 1990
A conversion of the popular arcade puzzle game. Players must slide matching blocks together to make them disappear, solving increasingly complex puzzles using logic and careful planning.

Gauntlet III: The Final Quest – 1991
An action game inspired by the Gauntlet series, featuring dungeon exploration, monsters and treasure. Players guide their hero through maze-like levels, battling enemies and searching for the exit while collecting power-ups along the way. :contentReference[oaicite:7]{index=7}