Raw Recruit
Commodore 64 - Raw Recruit
What this site collects, and what it does not.
Last updated: 28th August, 2026
Howarth Games is one person writing software, and the way these apps are built reflects that. Your walks, your dogs, your horses, your photographs, your recordings and your notes are kept on your own phone. They are not uploaded, not backed up to us, not analysed, and not shared with anybody — because they never leave the device in the first place.
There is no advertising in any Howarth Games app. There is no analytics — no Google Analytics, on the website or in the apps, and nothing else of that kind either. There is no tracking, of any kind, by us or by anybody else. Nothing about you is sold, rented or passed to a third party, and there is no third party in the arrangement to pass it to.
We do not collect, store or process any personal information from visitors to howarthgames.co.uk. You are not asked to create an account. We do not store your name, your email address, your phone number or your postal address. We do not store payment details, messages or files.
This website sets no cookies at all.
There is no analytics on this website or in any Howarth Games app. Nothing counts which pages you visited, which screens you opened, how long you stayed, what device you held or roughly where in the world you are.
Google Analytics is not used here and never has been, on the website or in any app, and neither is any other analytics service. The reason is simple: analytics of any kind means handing information about you to a third party and trusting them with it, and the only way to be certain that a company you never chose is not processing something about you is for nothing to be sent to them at all. Protecting the people who use these apps from third-party data use matters more than measuring them.
What it costs us is worth saying plainly. We do not know how many people visit this site, how many use an app, which features are popular, or where somebody gives up. We would rather not know than have you measured for it.
Everything an app records stays in that app’s own storage on your device: dogs, horses, walks, rides, routes, photographs, audio and video recordings, medical records, notes and settings. Deleting the app deletes all of it. We have no copy and no way to obtain one.
If you take out a subscription, we ask for your email address and it is sent to our own server. That is the only personal information any Howarth Games app ever submits, and it exists for one reason: so that a subscription can be recognised as yours — restored when you change or reinstall a device, and answered if you write to us about it.
What happens to that address:
Payment is handled entirely by Apple. We never see your card details, your billing address or your Apple Account, and Apple does not give them to us.
There are none. No analytics provider, no advertising network, no crash reporter, no social media integration, no third-party sign-in. The only other party involved at all is Apple, who take the payment for a subscription and tell the app whether one is active.
Howarth Games does not knowingly collect any personal information from children. Since the only thing ever collected is a subscriber’s email address, and a subscription is bought through an Apple Account, there is nothing else that could be.
If you have subscribed, you may ask what we hold — an email address — and ask for it to be corrected or deleted. Write to the address below and it will be done. If you have not subscribed, we hold nothing about you at all.
We may update this policy from time to time. Any change will be posted on this page with an updated “Last updated” date. If a future version ever describes collecting more than the email address above, it will say so plainly and in this section.
Questions about this policy, or a request to delete your email address: martin@howarthgames.co.uk.
See also our Terms of use.
Strike! – 1987
A bowling game published by MAD / Mastertronic. Players compete in a
ten-pin bowling tournament, aiming for strikes and spares while mastering the timing and
accuracy needed to send the ball down the lane.
Raw Recruit – 1988
A multi-event sports game in which players take control of a new
army recruit undergoing military training. Events include obstacle courses, shooting practice
and fitness challenges, all designed to test speed and skill.
Scumball – 1988
A quirky multi-screen platform game where the player controls a
bouncing ball-like character through a series of dangerous rooms filled with enemies, ladders
and traps. The goal is to collect items and survive long enough to reach the next stage.
Sky Shark (US Version) – 1988
A vertically scrolling shoot-'em-up based on the arcade
game by Taito. Players pilot a fighter plane through enemy territory, avoiding heavy fire while
destroying tanks, ships and aircraft across increasingly difficult levels.
War Cars Construction Kit – 1988
Part action game and part creation tool, this title
allows players to design their own arenas and then battle computer-controlled opponents using
armed vehicles. It offered a surprising amount of freedom for a Commodore 64 game of the era.
Baby Blues – 1990
A fast-paced crosshair shooter in which the player must defend
against waves of cartoon-style enemies. The game combines quick reflexes with colourful graphics
and a light-hearted sense of humour.
Gunslinger – 1990
A Wild West themed shooting game where the player takes on the role
of a lone gunslinger facing enemies in a series of quick-draw shootouts. Success depends on fast
reactions and accurate aim.
Puzznic – 1990
A conversion of the popular arcade puzzle game. Players must slide
matching blocks together to make them disappear, solving increasingly complex puzzles using
logic and careful planning.
Gauntlet III: The Final Quest – 1991
An action game inspired by the Gauntlet series,
featuring dungeon exploration, monsters and treasure. Players guide their hero through maze-like
levels, battling enemies and searching for the exit while collecting power-ups along the way.
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