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Privacy policy

What this site collects, and what it does not.

Privacy Policy

Last updated: 28th August, 2026

Your privacy is the point, not an afterthought

Howarth Games is one person writing software, and the way these apps are built reflects that. Your walks, your dogs, your horses, your photographs, your recordings and your notes are kept on your own phone. They are not uploaded, not backed up to us, not analysed, and not shared with anybody — because they never leave the device in the first place.

There is no advertising in any Howarth Games app. There is no analytics — no Google Analytics, on the website or in the apps, and nothing else of that kind either. There is no tracking, of any kind, by us or by anybody else. Nothing about you is sold, rented or passed to a third party, and there is no third party in the arrangement to pass it to.

The website

We do not collect, store or process any personal information from visitors to howarthgames.co.uk. You are not asked to create an account. We do not store your name, your email address, your phone number or your postal address. We do not store payment details, messages or files.

Cookies

This website sets no cookies at all.

No analytics, and none of it is Google’s

There is no analytics on this website or in any Howarth Games app. Nothing counts which pages you visited, which screens you opened, how long you stayed, what device you held or roughly where in the world you are.

Google Analytics is not used here and never has been, on the website or in any app, and neither is any other analytics service. The reason is simple: analytics of any kind means handing information about you to a third party and trusting them with it, and the only way to be certain that a company you never chose is not processing something about you is for nothing to be sent to them at all. Protecting the people who use these apps from third-party data use matters more than measuring them.

What it costs us is worth saying plainly. We do not know how many people visit this site, how many use an app, which features are popular, or where somebody gives up. We would rather not know than have you measured for it.

What the apps keep, and where

Everything an app records stays in that app’s own storage on your device: dogs, horses, walks, rides, routes, photographs, audio and video recordings, medical records, notes and settings. Deleting the app deletes all of it. We have no copy and no way to obtain one.

The one exception: your email address, if you subscribe

If you take out a subscription, we ask for your email address and it is sent to our own server. That is the only personal information any Howarth Games app ever submits, and it exists for one reason: so that a subscription can be recognised as yours — restored when you change or reinstall a device, and answered if you write to us about it.

What happens to that address:

  • It is stored on our own server, not a third party’s.
  • It is used to identify your subscription and to reply to you about it. Nothing else.
  • It is never used for marketing, and never sold, rented, shared or passed on.
  • It is not linked to anything you record in the app, because none of that reaches us.
  • It is deleted on request. Ask, and it goes.

Payment is handled entirely by Apple. We never see your card details, your billing address or your Apple Account, and Apple does not give them to us.

Third-party services

There are none. No analytics provider, no advertising network, no crash reporter, no social media integration, no third-party sign-in. The only other party involved at all is Apple, who take the payment for a subscription and tell the app whether one is active.

Children’s privacy

Howarth Games does not knowingly collect any personal information from children. Since the only thing ever collected is a subscriber’s email address, and a subscription is bought through an Apple Account, there is nothing else that could be.

Your rights

If you have subscribed, you may ask what we hold — an email address — and ask for it to be corrected or deleted. Write to the address below and it will be done. If you have not subscribed, we hold nothing about you at all.

Changes to this privacy policy

We may update this policy from time to time. Any change will be posted on this page with an updated “Last updated” date. If a future version ever describes collecting more than the email address above, it will say so plainly and in this section.

Contact

Questions about this policy, or a request to delete your email address: martin@howarthgames.co.uk.

See also our Terms of use.

My games that were released on the C64

Strike! – 1987
A bowling game published by MAD / Mastertronic. Players compete in a ten-pin bowling tournament, aiming for strikes and spares while mastering the timing and accuracy needed to send the ball down the lane.

Raw Recruit – 1988
A multi-event sports game in which players take control of a new army recruit undergoing military training. Events include obstacle courses, shooting practice and fitness challenges, all designed to test speed and skill.

Scumball – 1988
A quirky multi-screen platform game where the player controls a bouncing ball-like character through a series of dangerous rooms filled with enemies, ladders and traps. The goal is to collect items and survive long enough to reach the next stage.

Sky Shark (US Version) – 1988
A vertically scrolling shoot-'em-up based on the arcade game by Taito. Players pilot a fighter plane through enemy territory, avoiding heavy fire while destroying tanks, ships and aircraft across increasingly difficult levels.

War Cars Construction Kit – 1988
Part action game and part creation tool, this title allows players to design their own arenas and then battle computer-controlled opponents using armed vehicles. It offered a surprising amount of freedom for a Commodore 64 game of the era.

Baby Blues – 1990
A fast-paced crosshair shooter in which the player must defend against waves of cartoon-style enemies. The game combines quick reflexes with colourful graphics and a light-hearted sense of humour.

Gunslinger – 1990
A Wild West themed shooting game where the player takes on the role of a lone gunslinger facing enemies in a series of quick-draw shootouts. Success depends on fast reactions and accurate aim.

Puzznic – 1990
A conversion of the popular arcade puzzle game. Players must slide matching blocks together to make them disappear, solving increasingly complex puzzles using logic and careful planning.

Gauntlet III: The Final Quest – 1991
An action game inspired by the Gauntlet series, featuring dungeon exploration, monsters and treasure. Players guide their hero through maze-like levels, battling enemies and searching for the exit while collecting power-ups along the way. :contentReference[oaicite:7]{index=7}